Lightspeed (2022)
Illustration and concept art for a faction of a sci-fi board game codenamed "Light Speed" by Borderline Editions. I had to stop the project because I was hired fulltime. This faction was inspired by insects and was a hivemind with some kind of queen. Graphic design overlay provided by Borderline Editions.
The Trampling (2020)
Promotional illustrations for each of the first three books in "The Trampling" book series written by William Galaini. Responsible for both the character designs and illustrations based on the descriptions written by the author.
KNIGHT (2019)
Back in 2019, I was contacted by Antre-Monde Editions to design and illustrate 50 NPCs portraits for their upcoming campaign in their "Knight" tabletop RPG universe. I also painted some of the staff in armor for the Kickstarter campaign.
Ethan - Fiona - Fortune - Gwendolyn - Joni
Loki - Norah - Samuel - Pendulum - Thor
Alvarro - Andrea - Jose - Décimus - Naomi
Cesare - Magdalena - Nathaniel - Piétra - Denis
Gabriel - Gideon - La Sage - Hunter - La Fille Sauvage
Harold - Satomi - Yasutaka - Le Fou - Yoshiro
Annya - Bronson - Jay - Filip - Morgan
Pesmerga - Ronin - Shintiro - Vivian - Vraess
Cicerco - Edwin - Iwata - Janis - Edward
Meleagant - Meredith - Odin - Saul - Thomas
ADELIA (2025)
She is one of my characters from the tabletop RPG "Symbaroum". A changeling gentlewoman thief and swordmistress who grew up in a circus troop. This one is inspired by Fortiche Production iconic art direction.
WORKS IN PROGRESS (2024-2025)
Tyv Inspired by "Valorant" character designs and "Mass Effect", one of my favorites IP.
A duo of alien private detectives inspired by underwater life and the film noir aesthetic.
A fantasy character with stylised proportions blending modern fashion and medieval outfits.
A Sith design after watching Star Wars "The Acolyte" TV series last year.
DEICIDE (2022-2024)
"Deicide" is the first video game by Indie studio Morning Crescent. It's a boss rush game set in Ancient Egypt with a stylized aesthetic and over the top action. I was the first artist to join the project back in 2022, as the A.D. and lead concept artist and I have been working on it ever since. More in my password protected section of the portfolio.
VAKNA (2022)
Another of my characters from the tabletop RPG "Symbaroum". A desert priestess of the Sun god "Kir" and an assassin with deadly throwing knives skills as well as a strange power that makes her vanish from sight whenever she wants. That explains why she doesn't bother with stealthy clothes, she prefers shiny and precious things anyways.
NECROBIOTIC (2022)
A series of props I designed and illustrated for the tabletop RPG "Necrobiotic" by Mitchell Wallace. I had a lot of fun picturing these quirky creative equipment items made for the most part out of junk and reanimated bodyparts. What I liked about the project is that it didn't venture into the gore aspect of the idea but more into the fun, unique and colorful aspect of it.
TYV (2022)
Personal character design based on one of my characters "Tyv" from the tabletop RPG "Polaris". A genetic human/fish hybrid trained to be a commando and working for the secret society of the Trident. Gifted with fun supernatural abilities such as shockwaves, pressure variations and gravity inversion, pretty handy against foes underwater.
SKAÄL (2022)
Personal character design based on one of my characters "Skaäl" from the tabletop RPG "Symbaroum". A changeling dark sorceress, swordmistress and artefacts seeker. She happens to be cursed as well but she isn't a baddie, just a pragmatic entrepreneur who doesn't ask for permission. The early costumes were inspired by "The Witcher" games.
ADELIA (2021)
The previous versions of Adélia I did through 2019-2021. She is one of my characters from the tabletop RPG "Symbaroum". A changeling gentlewoman thief and swordmistress who grew up in a circus troop. She has a rather femme fatale feeling but she is a kind soul that only dislikes magic, she values skills, personality and craft more.
DARK FANTASY SITH LORDS (2021)
Personal work based on the Sith from "Star Wars". I wanted to represent a more fantasy and less mitilarised version of the siths. Some look more noble, tribal or witch inspired. I also wanted to represent more bodytypes with more skinny, muscular or curvy morphologies. There's also some rough keyframe sketches below. I imagine some of them to be leading a cult and be worshiped like queens.
SQUALE (2021)
Another personal project I had in mind was to design an idealised version of the sci-fi submarine my crew of characters use in the tabletop RPG "Polaris", the "SQUALE". It is used as a transport/defense vehicle for the squad and also as a transport for contraband alambic jellyfish alcohol. It is far to be finished but it shows a bit of vehicle design.
ALIEN BURGLARS (2021)
A personal project about a team of alien burglars inspired by underwater fauna and flora. It would take place in some kind of casino in a space opera universe. I wanted to play with a more colorful and funky art direction after having played "Deathloop" and "Disco Elysium". A standard heist crew with an historian, a dog and a mind reader.
SKETCHES / STUDIES
Personal sketches and experimentations. Some are from imagination and some are a part of my regular studies from photo references.
(2025)
Color experiment (2024)
Study (2025)
Skaäl (2024)
Daryl (2023)
Studies (2025)
Skaäl pinup (2024)
Study (2024)
Study (2024)
Study (2024)
Study (2024)
Study (2024)
Study (2024)
Study (2024)
(2024)
Study (2024)
Study (2022)
Study (2022)
Study (2022)
Study (2022)
Cyclope portrait sketches (2019)
Studies (2024)
(2024)
Studies (2024)
Study (2024)
GOT Study (2024)
(2024)
Studies (2024)
(2024)
Composition sketches - Witcher Succubus (2022)
Studies (2024)
Study (2023)
Studies (2023)
SW NPC (2023)
Stylised studies (2022)
Studies (2022)
Lovecraft fantasy victorian bakers Sketches (2022)
Screencap study (2019)
30min movie studies (2019)
Study (2019)
Boat study (2019)
Studies (2019)
Study (2019)
Screencap study (2019)
The form below goes directly to my email adress - I'll reply as soon as possible.
DEICIDE - (Morning Crescent © - All rights reserved - Shared with permission)
"Deicide" is the first video game by Indie studio Morning Crescent. It's a boss rush game set in Ancient Egypt with a stylized aesthetic and over the top action. I was the first artist to join the project back in 2022, as the art director and lead concept artist and I have been working on it ever since.
IDRIS (THE MAIN CHARACTER)
The main character, Idris was the first character to be designed and went through a lot of iterations as you can see above and below. He also defined the final art direction and rendering style for the upcoming characters. Idriss is a former Nubian slave who joined the Pharaoh's army rank and in a series of terrible events, has to defeat Gods and Goddesses to save their child from death.
THE GODS AND GODESSES (THE BOSSES)
Once the first version of MC was done (the one with the grapling hook) I moved on to Sobek the first God you'll fight in the game. He is vicious, strong and cunning.
I then moved to Horus, who is the main character's ally and an important God in the story of the game. He is clever, proud and pristine clean.
Next in line was Neith. It's a different fight from the first one as Neith is actually "friendly" and sees the fight as a challenge and trial for our hero and she is tired of ruling, she ever loose and die or she wins and that would mean Idris wasn't going to defeat the other gods. She actually uses four sets of weapons that are still in the design phase. She went through the most revisions and eventually we went for the anthro route to keep consistency between all the gods. I loved my centaur idea but it was considered too technically difficult.
The most recent one is Anubis. I went for an undead spirit werewolf according to our needs for the story and gameplay. I still need to design his scythe.
And I just started Sekhmet goddess of massacre, war, disease she is sadistic and blood thirsty in the story.
Toth, God of knowledge, writing and science.
I'm also working on a couple, Geb and Nut, God of Earth and Goddess of the Sky. Previous versions are from 2022, left is the new sketches.
THE BOSS ARENAS
While desiging Sobek, I also designed the arena in which you are facing him, on a ghost boat on the Nile.
I also did a bit of research for Neith arena but not much, as our focus is on the character design for the moment.
THE ART DIRECTION
The first weeks on the project were art style and design experimentations as well as ideas exploration as there was no script yet. I was making things up and gathering references to build up a quick style guide with my inspirations and the studio personal preferences for the art direction.
My responsabilities were not only limited to concept art, I was also involved in storyboard, animatics, recruitement for the art team and paint overs on top of the 3D models by our artist, Liana Cannon. The last images were done for an animatic test in After Effects earlier during the project as we would like to do polished 2D animatics for the story cinematics that happen between the fights.
Thank you very much for your time.