Lightspeed (2022)

Illustration and concept art for a faction of a sci-fi board game codenamed "Light Speed" by Borderline Editions. I had to stop the project because I was hired fulltime. This faction was inspired by insects and was a hivemind with some kind of queen. Graphic design overlay provided by Borderline Editions.

The Trampling (2020)

Promotional illustrations for each of the first three books in "The Trampling" book series written by William Galaini. Responsible for both the character designs and illustrations based on the descriptions written by the author.

Aetherpunk (2020)

Illustration for the Game Master Screen, for the tabletop RPG "Aetherpunk". Also the first illustration of the project so I had to design everything from scratch.

KNIGHT (2019)

Back in 2019, I was contacted by Antre-Monde Editions to design and illustrate 50 NPCs portraits for their upcoming campaign in their "Knight" tabletop RPG universe. I also painted some of the staff in armor for the Kickstarter campaign.

The Line (2019)

Promotional illustration for the audiobook version of "The Line" written by William Galaini. The illustration is representing a mysterious graceful entity coming back in time to fix humanity biggest mistakes.

Short Novels

Some illustrations I did for e-book short novels which got used as both cover and interior illustrations.

Tabletop RPG - Commissions (OLD)

A small sample of the professional work I did for both players, game masters and studios over the past years.

ADELIA (2025)

She is one of my characters from the tabletop RPG "Symbaroum". A changeling gentlewoman thief and swordmistress who grew up in a circus troop. This one is inspired by Fortiche Production iconic art direction.

TYV (2024)

A redesign of my character Tyv. Inspired by Valorant agents with their blend of modern fashion and sci-fi elements.

DEICIDE (2022-2025)

"Deicide" is the first video game by Indie studio Morning Crescent. It's a boss rush game set in Ancient Egypt with a stylized aesthetic and over the top action. I was the first artist to join the project back in 2022, as the A.D. and lead concept artist and I have been working on it ever since. More in my password protected section of the portfolio.

VAKNA (2022)

Another of my characters from the tabletop RPG "Symbaroum". A desert priestess of the Sun god "Kir" and an assassin with deadly throwing knives skills as well as a strange power that makes her vanish from sight whenever she wants. That explains why she doesn't bother with stealthy clothes, she prefers shiny and precious things anyways.

NECROBIOTIC (2022)

A series of props I designed and illustrated for the tabletop RPG "Necrobiotic" by Mitchell Wallace. I had a lot of fun picturing these quirky creative equipment items made for the most part out of junk and reanimated bodyparts. What I liked about the project is that it didn't venture into the gore aspect of the idea but more into the fun, unique and colorful aspect of it.

TYV (2022)

Personal character design based on one of my characters "Tyv" from the tabletop RPG "Polaris". A genetic human/fish hybrid trained to be a commando and working for the secret society of the Trident. Gifted with fun supernatural abilities such as shockwaves, pressure variations and gravity inversion, pretty handy against foes underwater.

SKAÄL (2022)

Personal character design based on one of my characters "Skaäl" from the tabletop RPG "Symbaroum". A changeling dark sorceress, swordmistress and artefacts seeker. She happens to be cursed as well but she isn't a baddie, just a pragmatic entrepreneur who doesn't ask for permission. The early costumes were inspired by "The Witcher" games.

ADELIA (2021)

The previous versions of Adélia I did through 2019-2021. She is one of my characters from the tabletop RPG "Symbaroum". A changeling gentlewoman thief and swordmistress who grew up in a circus troop. She has a rather femme fatale feeling but she is a kind soul that only dislikes magic, she values skills, personality and craft more.

DARK FANTASY SITH LORDS (2021)

Personal work based on the Sith from "Star Wars". I wanted to represent a more fantasy and less mitilarised version of the siths. Some look more noble, tribal or witch inspired. I also wanted to represent more bodytypes with more skinny, muscular or curvy morphologies. There's also some rough keyframe sketches below. I imagine some of them to be leading a cult and be worshiped like queens.

SQUALE (2021)

Another personal project I had in mind was to design an idealised version of the sci-fi submarine my crew of characters use in the tabletop RPG "Polaris", the "SQUALE". It is used as a transport/defense vehicle for the squad and also as a transport for contraband alambic jellyfish alcohol. It is far to be finished but it shows a bit of vehicle design.

ALIEN BURGLARS (2021)

A personal project about a team of alien burglars inspired by underwater fauna and flora. It would take place in some kind of casino in a space opera universe. I wanted to play with a more colorful and funky art direction after having played "Deathloop" and "Disco Elysium". A standard heist crew with an historian, a dog and a mind reader.

PERSONAL WORKS - SKETCHES AND W.I.P.

STUDIES

The form below goes directly to my email adress but if you prefer to contact me manually, here is my email :
[email protected]

DEICIDE - (Morning Crescent © - All rights reserved - Shared with permission)

"Deicide" is the first video game by Indie studio Morning Crescent. It's a boss rush game set in Ancient Egypt with a stylized aesthetic and over the top action. I was the first artist to join the project back in 2022, as the art director and lead concept artist and I have been working on it ever since. I came up with the art direction and all the concept art you'll see below. I am also reponsible for recruiting and selecting the art team as well as guiding them with feedback and paintovers.

Character DESIGN - main character and bosses

The main character, Idris was the first character to be designed. He also defined the final art direction and rendering style for the next characters. The other characters are some of the bosses Idris will face during the game.

CHARACTER DESIGN RESEARCH Sketches

Here are some of the research sketches for the characters above. I am responsible for everything, from the sketch to the final designs and sheets above. I wanted each boss to feel unique and played a lot with different bodytypes and personalities according to what they represent in the mythology, with some creative liberties influenced a bit more by fantasy. Every character went through a lot of iterations as I love exploring ideas.

Environment COncept Art - Boss arenas

I also designed the first arena in which you are facing Sobek and the others are on the way. It is based on the story and the game designs needs for each phase of the boss fights.

ART DIRECTION

The first weeks on the project were art style and design experimentations as well as ideas exploration as there was no script yet. I was making things up and gathering references to build up a quick style guide with my inspirations and the studio personal preferences for the art direction.

My responsabilities were not only limited to concept art, I was also involved in storyboard, animatics, recruitement for the art team and paint overs on top of the 3D models by our artist, Liana Cannon. The last images were done for an animatic test in After Effects earlier during the project as we would like to do polished 2D animatics for the story cinematics that happen between the fights.

Thank you very much for your time.